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Dec 29, 2017

Sophia Park (2017.12)

slipstreaming the latest updates // The year in review, contained in a handy .iso file (not attached).

Jun 2, 2017

Introducing Aether Interactive

new companies, same gynoid // A life update about a new company.

Mar 22, 2016

I'm not a pod: 1956's Invasion of the Body Snatchers

film history // Often remade, Invasion of the Body Snatchers is an easily retooled parable only due to its original release: it is so ambiguous that to date, different reviews insist upon its...

Dec 14, 2015

The New Wave: Interactive Experiences

game criticism // The term “video games” is askew; it limits our expectation of their function, of what they actually are. So, really, let’s just call them what they are: interactive experiences.

Dec 5, 2015

Finding the gap for the auteur in gaming

game criticism // Gaming journalists love talking about the auteur theory. Seeing as gaming is still leaving its unfamiliarity stage, where the transition from a prior medium — in this case, the cinema...

Dec 5, 2015

Where does Guild Wars 2 go from here?

game criticism // Did you know that the Heart of Thorns expansion came out a month ago? It does seem that if you weren’t in the Guild Wars ecosystem already, you probably at...

Aug 3, 2015

The Sound Auteur: Alan Splet and the Sound of a Signature

film history // Imagine, for a moment, a world in which we grouped the films we watched by their sound designers. You want to see a science fiction movie, but more in the...

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